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原创 Unity3D Shader:径向模糊

C#代码:using System.Collections;using System.Collections.Generic;using UnityEngine;public class blur_power : MonoBehaviour { [Range(0, 1f)] public float blurPower = 0.1f; [Range(0, ...

2018-10-09 20:10:36 694 1

原创 Unity3D Shader:高亮

C#代码:using System.Collections;using System.Collections.Generic;using UnityEngine;public class Bloom : MonoBehaviour {    //全屏泛光    public Material mat;    public int downscale;//分辨率    pu...

2018-07-27 11:06:21 2384 1

原创 Unity3D Shader:景深

C#代码:using System.Collections;using System.Collections.Generic;using UnityEngine;public class JingShen : MonoBehaviour {    public Material mat;    [Range(0f, 100f)]    public float focalD...

2018-07-27 10:53:46 1426

原创 Unity3D Shader:高斯模糊

C#代码:using System.Collections;using System.Collections.Generic;using UnityEngine;public class GaoSiMouHu : MonoBehaviour {    //高斯模糊 正态分布    public Material mat;    public float radio=1f;...

2018-07-16 14:33:19 496

原创 Unity3D Shader:消散

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_MainColor("MainColor",COLOR)=(1,1,1,1)_Hold("Hold",Range(0,1))=0_AddTex("AddTex",2D)="white"{}_AddColor(&quo

2018-07-10 14:31:53 2232 2

原创 Unity3D Shader:溶解

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_MainColor("MainColor",COLOR)=(1,1,1,1)_AddTex("AddTex",2D)="white"{}_DiffColor("DiffColor",COLOR)=(1,1,1,1)_

2018-07-10 14:29:11 1008

原创 Unity3D Shader:动态翅膀

Shader "Unlit/Test"{Properties{_MainTex ("MainTex", 2D) = "white" {} //主纹理图_MainColor("MainColor",COLOR)=(1,1,1,1) //颜色_Mask("Mask",2D)="white"{} //遮罩图_NoiseMask("NoiseMask",2D)=

2018-07-05 14:23:57 1760

原创 Unity3D Shader:碰撞波纹

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_MainColor("Color",COLOR)=(1,1,1,1)_RingColor("RingColor",COLOR)=(1,1,1,1)_RingColorIntensity("RingColorIntensity",float

2018-07-01 17:50:55 1551 1

原创 Unity3D Shader:宝石反射

Shader "Unlit/Test"{Properties{_MainColor("MainColor",COLOR)=(0,0,0,1)[NoScaleOffset]_MainCUBE ("MainCUBE", CUBE) = "white" {}_RefStreng("RefStreng",Range(0,2.0))=0_Enviorenment("Enviorenment&q

2018-06-25 16:23:08 4246

原创 Unity3D Shader:夜视

shader代码:Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}}SubShader{Tags { "RenderType"="Transparent" "Queue"="AlphaTest" "IgnoreProjector"=&quot

2018-06-25 10:37:30 969

原创 Unity3D Shader:动态星空

Shader "Unlit/Test"{Properties{[Gamma][Header(CubeMap)]_MainColor("MainColor",COLOR)=(0.5,0.5,0.5,1)_Spec("Spec",Range(1,8))=1[NoScaleOffset]_Tex("CubeMap",CUBE)="black"{}[Header(Rotation)][To...

2018-06-22 17:22:14 5491 1

原创 Unity3D Shader :图标

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}}SubShader{Tags { "RenderType"="Opaque" }LOD 100Pass{CGPROGRAM#pragma vertex vert#pragma fragment frag#include "U.

2018-06-19 18:59:48 540

原创 Unity3D Shader :Julia集

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_Cx("Cx",Range(-0.8,0.375))=-0.8_Cy("Cy",Range(-1,1))=0.15_scale("scale",Range(1,3))=1.6}SubShader{Tags { "Rend

2018-06-19 18:54:09 318

原创 Unity3D Shader :浮雕

Shader "Custom/Test" {Properties {_Color ("Color", Color) = (1,1,1,1)_MainTex ("Albedo (RGB)", 2D) = "white" {}}SubShader {pass{Tags{"LightMode"="ForwardBase"}Cull offCGPROGRAM#pragma v

2018-06-19 18:44:27 845

原创 Unity3D Shader :水滴效果

Shader 代码Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_MainColor("Color",COLOR)=(1,1,1,1)}CGINCLUDE#include "UnityCG.cginc"uniform sampler2D _MainTex;uniform float ...

2018-06-14 08:35:46 6882

原创 Unity3D Shader : 透视

Shader "Custom/Test" {Properties {_Color ("Color", Color) = (1,1,1,1)_MainTex ("Albedo (RGB)", 2D) = "white" {}_Glossiness ("Smoothness", Range(0,1)) = 0.5_Metallic ("Metallic", Range(0,1))

2018-06-13 19:36:24 2843

原创 Unity3D Shader :水面波纹

Shader "Unlit/Test"{Properties{_MainTex("MainTex",2D)="white"{}_MainColor("MainColor",COLOR)=(1,1,1,1)_AddTex("AddTex",2D)="white"{}_Maxset("Max",Range(0.1,1.0))=0.1}SubShader

2018-06-13 19:30:36 5813 1

原创 Unity3D Shader :渐变

Shader "Hidden/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_FadeNear("FadeNear",float) = 35_FadeFar("FadeFar",float) = 40}SubShader{Tags{"RenderType" = "Transparent"

2018-06-13 19:08:22 2573

原创 Unity3D Shader :模糊效果

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_Offset("Offset",Range(0.000,0.010))=0.000}SubShader{Tags { "RenderType"="Opaque" }LOD 100Pass{CGPROGRAM#pragma

2018-06-13 18:42:14 825

原创 Unity3D Shader : 单色混合

Shader "Unlit/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_MainColor("MainColor",Color)=(1,1,1,1)_DColor("DColor",Color)=(1,1,1,1)_FColor("FColor",Color)=(1,1,1,1)}SubShader{

2018-06-13 18:39:32 819

原创 Unity3D Shader : 边缘发光

Shader "Custom/Test"{Properties{_MainTex ("Texture", 2D) = "white" {}_RimColor("RimColor",Color) = (1,1,1,1)_BumpMap("Bump",2D) = "bump"{}_RimPower("RimPower",Range(0.0,1.0)) = 0

2018-06-13 18:34:52 1787

原创 Unity3D Shader:镜子的效果

Shader部分代码:Shader "Custom/FanShe" {Properties{_MainTex("Albedo",2D) = "white"{}_MainTint("Diffuse Color",Color)=(1,1,1,1)_Cubemap("Cubemap",CUBE) = ""{}_ReflAmount("Reflection Amount&

2018-06-13 17:12:04 2718 1

原创 Unity3D Shader :Math函数

abs                         计算输入值的绝对值。acos                        返回输入值反余弦值。all                           测试非0值。any                         测试输入值中的任何非零值。asin                         返回输入值的反正弦值。atan   ...

2018-06-13 17:08:06 2169 1

原创 Unity3D Shader : fragment Shader

float3 WorldSpaceViewDir(float4 v)  //输入一个模型空间中的顶点位置,返回世界空间中从该点到摄像机的观察方向float3 ObjSpaceViewDir(float4 v)    //输入一个模型空间中的顶点位置,返回模型空间中从该点到摄像机的观察方向float3 WorldSpaceLightDir(float4 v) //仅用于前向渲染中(ForwardBa...

2018-06-13 17:06:29 348

原创 Unity3D Shader :surface Shader

Propertie                _Color("Color", Color) = (1,1,1,1)//主颜色 _MainTex("Albedo (RGB)", 2D) = "white" {}//主纹理 _Cutoff("Alpha Cutoff",Range(0.0,1.0)) = 0.5//Alpha剔除度 _Glossiness("Smoothness", Rang...

2018-06-13 16:57:43 510

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