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原创 卡通风格渲染
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 14/Toon Shad...
2018-12-19 00:08:19 459
原创 后处理——高斯模糊
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Gaussian Blur" { Properties { _MainTex ("Base (RGB)", 2D) = "white...
2018-12-19 00:06:22 247
原创 后处理——运动模糊-基于累计缓存
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Motion Blur" { Properties { _MainTex ("Base (RGB)", 2D) = "white" ...
2018-12-18 00:09:16 300
原创 后处理——Bloom效果
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Bloom" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} ...
2018-12-18 00:06:22 823
原创 后处理——边缘加测-基于Sobel算子
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Edge Detection" { Properties { _MainTex ("Base (RGB)", 2D) = "whit...
2018-12-17 23:59:06 185
原创 后处理——亮度、饱和度、对比度
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 12/Brightness Saturation And Contrast" { Properties { _MainTex ("Base...
2018-12-17 23:56:05 340
原创 后处理——运动模糊-基于速度映射图
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 13/Motion Blur With Depth Texture" { Properties { _MainTex ("Base (RG...
2018-12-11 23:57:55 353
原创 后处理——全局雾效-基于高度变化
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 13/Fog With Depth Texture" { Properties { _MainTex ("Base (RGB)", 2D)...
2018-12-11 23:49:25 833
原创 后处理——边缘检测-基于深度法线纹理和Roberts算子
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 13/Edge Detection Normals And Depth" { Properties { _MainTex ("Base (...
2018-12-11 23:45:26 567
原创 Glass Refraction-截图模拟玻璃效果
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Glass Ref...
2018-09-24 10:25:41 514
原创 Fresnel-菲涅耳反射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Fresnel" ...
2018-09-23 10:52:27 1425
原创 Refraction-折射
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 10/Refractio...
2018-09-23 10:40:46 452
原创 Bumped Specular-完整光照的高光反射shader
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Common/Bumped Specul...
2018-09-22 00:35:04 555
原创 Bumped Diffuse-完整光照的漫反射shader
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Common/Bumped Diffus...
2018-09-22 00:32:54 522
原创 Shader-Normal Map In World Space
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 7/Normal Map...
2018-08-21 08:27:57 318
原创 Shader-Normal Map In Tangent Space
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 7/Normal Map In Tangent Space" { Properties { _Color ("Color Tint", C...
2018-08-20 23:52:22 226
原创 Shader-Specular(Blinn-Phong)
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityO...
2018-06-14 00:51:41 289
原创 Shader-Specular
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityO...
2018-06-14 00:28:40 303
原创 Shader-Diffuse(Half Lambert)
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 6/Half Lambert"...
2018-06-14 00:03:37 222
原创 Shader-Diffuse
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'Shader "Unity Shaders Book/Chapter 6/Diffuse Pixel...
2018-06-13 23:56:04 505
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