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C++_面向对象程序设计_谭浩强 word完整版
第1篇 基 本 知 识
第1章 C++的初步知识
第2章 数据类型与表达式
第2篇 面向过程的程序设计
第3章 程序设计初步
第4章 函数与预处理
第5章 数组
第6章 指针
第7章 自定义数据类型
第3篇 基于对象的程序设计
第8章 类和对象
第9章 关于类和对象的进一步讨论
第10章 运算符重载
第4篇 面向对象的程序设计
第11章 继承与派生
第12章 多态性与虚函数
第13章 输入输出流
第14章 C++工具
2012-11-16
ASP入门教程
ASP入门教程-前言
ASP(Active Server Pages)是目前最为流行的开放式的Web服务器应用程序开发技术。使用它可以将HTML语言,脚本语言和Active控件组合一起,产生动态、交互、具有数据库访问功能,且高效率的基于Web的应用程序。
2012-11-15
SQL Server 教程
第一章;sql server组件介绍;第二章:管理服务器;第三章:数据库开发;第四章:数据库复制;第五章:用户与权限管理;第六章:分析服务;第七章:数据转换服务;第八章:备份与恢复
2012-11-15
iOS4编程入门经典
《iOS 4编程入门经典》 第Ⅰ部分 入 门
第1章 iOS 4编程快速入门 ························3
1.1 获取iPhone SDK ································ 3
1.2 iPhone SDK的组件 ···························· 5
1.2.1 Xcode ········································· 5
1.2.2 iPhone Simulator ······················· 7
1.2.3 Interface Builder ······················ 10
1.2.4 Instruments ······························ 11
1.3 iPhone OS架构概述 ························· 11
1.4 起步前需要了解的一些信息 ·········· 13
1.4.1 iPhone OS的版本 ···················· 13
1.4.2 在真实设备上进行测试 ········ 14
1.4.3 屏幕分辨率 ····························· 14
1.5 小结 ·················································· 15
第2章 编写第一个“Hello World!”
应用程序 ·········································16
2.1 Xcode快速起步 ······························· 16
2.1.1 使用Interface Builder ·············· 18
2.1.2 编写代码 ································· 22
2.2 定制应用程序图标 ·························· 23
2.3 显示启动画面 ·································· 25
2.4 小结 ·················································· 27
第3章 视图、插座变量与动作 ················28
3.1 插座变量和动作 ······························ 28
3.2 使用视图 ·········································· 34
3.2.1 使用警告视图 ························· 35
3.2.2 使用动作表单 ························· 37
3.2.3 页面控件与图像视图 ············· 39
3.2.4 使用Web视图 ························· 46
3.3 使用代码动态添加视图 ·················· 48
3.4 理解视图层次结构 ·························· 51
3.5 小结 ·················································· 52
第4章 视图控制器 ·····································54
4.1 View-based Application模板 ··········· 54
4.2 Window-based Application模板 ······ 64
4.2.1 以编程的方式添加视图
控制器和视图 ························· 69
4.2.2 创建并连接动作 ····················· 72
4.2.3 切换视图窗口 ························· 75
4.2.4 为视图窗口切换添加动画 ······ 77
4.3 Split View-based Application模板 ······ 79
4.4 Tab Bar Application模板 ················· 96
4.5 小结 ················································ 101
第5章 iPhone和iPad的多平台支持 ······· 103
5.1 方法1:修改设备目标设置··········· 103
5.2 方法2:创建Universal应用程序 ··· 110
5.3 方法3:维护两个代码库 ··············· 116
5.4 选择方法 ········································ 118
5.5 小结 ················································ 119
第6章 键盘输入 ······································ 120
6.1 使用键盘 ········································ 120
6.2 定制输入类型 ································ 121
6.2.1 隐藏键盘 ······························· 122
6.2.2 当视图加载完毕后自动
显示键盘 ······························· 127
6.3 检测键盘是否可见 ························ 127
6.3.1 使用Scroll View ···················· 128
6.3.2 显示键盘时滚动视图 ··········· 131
6.4 小结 ················································ 136
第7章 屏幕旋转 ······································ 138
7.1 响应设备旋转 ································ 138
7.1.1 不同类型的屏幕方向 ··········· 140
7.1.2 处理旋转 ······························· 141
7.2 以编程的方式旋转屏幕 ················ 145
7.2.1 在运行期间旋转屏幕 ··········· 145
7.2.2 当加载时在指定的方向
上显示Vi ew窗口 ··············· 146
7.3 小结 ················································ 146
第Ⅱ部分 显示和持久化数据
第8章 使用表视图 ·································· 151
8.1 简单的表视图 ································ 151
8.1.1 添加Header与Footer ············· 156
8.1.2 添加图像 ······························· 157
8.1.3 显示所选项 ··························· 158
8.1.4 缩进 ······································· 160
8.1.5 修改行高 ······························· 161
8.2 在Navigation-based Application中
使用表视图 ···································· 162
8.3 分节显示 ········································ 162
8.3.1 添加索引 ······························· 169
8.3.2 添加搜索功能 ······················· 169
8.3.3 详情显示与选取标记 ··········· 180
8.3.4 导航到另外一个View窗口 ······ 181
8.4 小结 ················································ 187
第9章 应用程序首选项 ························· 188
9.1 创建应用程序首选项 ···················· 188
9.2 以编程的方式访问设置值 ············ 194
9.2.1 加载设置值 ··························· 198
9.2.2 重置首选项设置值 ··············· 200
9.2.3 保存设置值 ··························· 201
9.3 小结 ················································ 202
第10章 文件处理 ··································· 204
10.1 理解应用程序文件夹 ················· 204
10.1.1 使用Documents与Library
文件夹 ······························· 205
10.1.2 将文件存储到临时
文件夹中 ··························· 209
10.2 使用属性列表 ····························· 209
10.3 复制打包的资源 ························· 216
10.4 小结 ············································· 217
第11章 使用SQLite3进行数据库
存储 ············································ 219
11.1 使用SQLite3 ································ 219
11.2 创建并打开数据库 ····················· 221
11.2.1 检查创建的数据库 ··········· 223
11.2.2 创建表 ······························· 223
11.2.3 插入记录 ··························· 224
11.2.4 绑定变量 ··························· 226
11.2.5 检索记录 ··························· 228
11.3 在应用程序中打包SQLite
数据库 ········································· 230
11.4 小结 ············································· 232
第Ⅲ部分 iOS 4高级编程技术
第12章 简单动画和视频播放 ·············· 235
12.1 使用NSTimer类 ·························· 235
12.2 变换视图 ····································· 241
12.2.1 平移 ··································· 242
12.2.2 旋转 ··································· 244
12.2.3 缩放 ··································· 246
12.3 为一系列图像增加动画效果 ······ 246
12.4 在iPhone中播放视频 ·················· 248
12.5 小结 ············································· 251
第13章 访问内置应用程序 ··················· 253
13.1 发送e-mail ··································· 253
13.1.1 调用Safari ························· 258
13.1.2 调用拨号程序 ··················· 259
13.1.3 调用SMS ··························· 259
13.2 访问照相机与照片库 ················· 261
13.2.1 访问照片库 ······················· 261
13.2.2 访问照相机 ······················· 270
13.3 小结 ············································· 273
第14章 手势识别 ··································· 275
14.1 识别手势 ····································· 275
14.1.1 轻拍 ··································· 276
14.1.2 捏拉 ··································· 280
14.1.3 旋转 ··································· 282
14.1.4 摇动或拖曳 ······················· 285
14.1.5 滑动 ··································· 287
14.1.6 长按 ··································· 292
14.2 检测触摸 ····································· 295
14.2.1 检测单点触摸 ··················· 296
14.2.2 检测多点触摸 ··················· 300
14.2.3 实现捏拉手势 ··················· 302
14.2.4 实现拖曳手势 ··················· 308
14.3 小结 ············································· 310
第15章 访问加速计 ······························· 312
15.1 使用加速计 ································· 312
15.2 可视化加速计数据 ····················· 315
15.3 使用Shake API检测摇动 ············ 318
15.4 小结 ············································· 324
第Ⅳ部分 网络编程技术
第16章 Web 服务 ·································· 327
16.1 使用XML Web服务的基础
知识 ············································· 327
16.1.1 使用SOAP 1.1 ·················· 329
16.1.2 使用SOAP 1.2 ·················· 330
16.2 在iPhone应用程序中使用Web
服务 ············································· 331
16.3 解析XML响应 ···························· 337
16.4 小结 ············································· 341
第17章 蓝牙编程 ··································· 343
17.1 使用Game Kit框架 ······················ 343
17.1.1 搜索对等设备 ··················· 343
17.1.2 发送和接收数据 ··············· 350
17.2 实现语音聊天 ····························· 352
17.3 小结 ············································· 359
第18章 Bonjour编程 ····························· 361
18.1 创建应用程序 ····························· 361
18.2 发布服务 ····································· 362
18.3 搜索服务 ····································· 365
18.4 小结 ············································· 371
第19章 Apple推送通知服务 ················ 373
19.1 生成证书请求 ····························· 374
19.2 生成开发证书 ····························· 375
19.3 创建应用程序ID ························· 378
19.3.1 针对推送通知
配置App ID······················· 380
19.3.2 创建Provisioning Profile ··· 382
19.3.3 在设备上安装
Provisioning Profile ·········· 384
19.4 创建iPhone应用程序 ·················· 384
19.5 创建推送通知提供者 ················· 388
19.6 小结 ············································· 391
第20章 显示地图 ··································· 392
20.1 使用Map Kit框架显示地图和
监视变化 ····································· 392
20.2 获得位置数据 ····························· 397
20.2.1 使用地图显示位置 ··········· 402
20.2.2 获取方向信息 ··················· 405
20.2.3 旋转地图 ··························· 409
20.2.4 显示注记 ··························· 414
20.2.5 逆地理编码 ······················· 418
20.2.6 显示箭头按钮 ··················· 422
20.3 小结 ············································· 424
第21章 后台应用程序 ··························· 426
21.1 理解iPhone中的后台执行 ·········· 426
21.1.1 检查不同的应用程序
状态 ··································· 427
21.1.2 禁用后台模式 ··················· 429
21.1.3 检测多任务支持 ··············· 431
21.1.4 在后台跟踪位置 ··············· 431
21.1.5 使位置应用程序更加
节能 ··································· 435
21.2 本地通知 ····································· 437
21.3 小结 ············································· 443
2012-09-02
数字图像处理编程入门
本书的主要内容:
(1) windows位图bitmap(即bmp文件)的结构和调色版的概念;
(2) 图象的平移、旋转、镜象变换、转置变换、放缩;
(3) 图象的平滑(去噪声)、锐化;
(4) 图象的半影调、抖动技术;
(5) 图象的直方图修正、彩色变换;
(6) 图象的腐蚀和膨胀效果、细化算法、骨架的提取;
(7) 图象的边沿检测与抽取、hough变换、轮廓跟踪;
2011-03-31
MFC类库详解(MFC Library)
MFC类库详解,详细介绍MFC各种库,
本书目录
· 层次结构图 直观的描述MFC中各类的关系。
· MFC类 详细解说MFC库中的每个类和头文件信息。
· MFC宏和全局 详细解说MFC库中的每个宏、全局函数、全局变量。
· 结构、风格、回调函数和消息映射 详细解说MFC库中的各个结构、风格、回调函数和消息映射。
2011-03-17
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