Programming in Lua 4th edition
Lua是游戏开发中最常用的脚本语言,它不仅是一种易于扩展的语言,也是一种易整合语言,本书由浅入深,非常经典!
Game Engine Gems 2(pdf 版本)
game engine gem 第二版,pdf版本,主要介绍游戏引擎技术
real_time_rendering_third_edition
图形学中实时绘制的经典著作,第三版,涉及到的图形学知识非常全面,实用,虽然会比较菜谱,但结合书后的引用可以带你进入实时绘制的殿堂。
Making Things See
Welcome to the Vision Revolution. WithMicrosoft's Kinect leading the way, you can now use 3D computervision technology to build digital 3D models of people and objectsthat you can manipulate with gestures and spoken commands. Thishands-on guide provides all the technical and conceptualinformation you need to build cool applications for Kinect, usingthe Processing programming language and the Arduinomicrocontroller. Whether you're a student, hobbyist, maker, gamer,or hardware hacker, Making Things See gets you running with severalKinect projects, and gives you the skills and experience you needto build your own fun and creative projects with this magical 3Dcomputer vision technology. Unlock your ability to buildinteractive applications with Kinect. * Learn about facerecognition, gait analysis, and depth imaging * Analyze andmanipulate point clouds * Track people with skeletonization andpose detection, and use blob tracking to detect objects * Usegestural interfaces for assistive technology * Create models fordesign and fabrication, using 3D scanning technology and a 3Dprinter * Delve into motion tracking for animation and games *Build every project in this book with inexpensive off-the-shelfcomponents
WildMagic4引擎源码
与《3d game engine design,second edition》配套的wild magic4源代码,可与该书配套学习。
3D Game Engine Design, Second Edition
这本书其实应该算是3D Game Engine Architecture Engineering的第二版,因为Architecture是以wild magic3.0来讲的,而Design 2nd是针对4.0。由于3.0是针对fixed function来设计的,所以当你以shader为基础来设计引擎时,3.0里的设计思路会严重的误导你!!另外和Architecture相比,Design 2nd的内容也更加丰满,删除了原来很多太过基础和琐碎的东西,新增了很多碰撞检测方面的章节。可以说这本书是3d游戏引擎书籍中的佼佼者。
各种经典算法的c/c++实例
各种经典算法的c\c++实现,简单明了!!
可作为学习或参考资料