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原创 3D重建(未完成)
一 图像预处理 二 特征点匹配(立体视觉匹配) 1 稀疏匹配算法 基于轮廓和边缘,基本步骤: 提取输入图像的边缘和轮廓 匹配图像序列中的边界基元(逐对极线几何,临近性和) 2稠密匹配 相关概念: 图像校正:校正输入图像之后,对应的水平扫描线就是极线,这样,就能够独立地匹配水平的扫描线或者在计算匹配分数时水平移动图像。 极线匹配: 三
2014-10-20 17:43:04 504
《directx游戏开发终极指南》
不错的一本书
第1章 DirectX导论···········································································································································································1
1.1 本书概述····················································································································································································2
1.1.1 编写本书的目的···························································································································································2
1.1.2 读者对象···········································································································································································3
1.1.3 工具和资源······································································································································································3
1.2 游戏规划·····················································································································································································3
1.2.1 项目Stranded概述·························································································································································4
1.2.2 设计概述···········································································································································································4
1.2.3 引擎设计概述·································································································································································5
1.2.4 渲染系统············································································································································································6
1.2.5 输入系统············································································································································································6
1.2.6 声音系统············································································································································································6
1.2.7 物理系统············································································································································································7
1.2.8 动画系统············································································································································································7
1.2.9 人工智能(AI)系统·························································································································································7
1.3 DirectX背景················································································································································································8
1.3.1 DirectGraphics···································································································································································8
1.3.2 DirectInput···········································································································································································9
1.3.3 DirectPlay·············································································································································································9
1.3.4 DirectMusic·········································································································································································9
1.3.5 DirectSound·······································································································································································10
1.3.6 安装DirectX 9.0 SDK··················································································································································10
1.4 手动设置窗口··········································································································································································11
1.4.1 创建和显示Direct3D窗口·········································································································································13
1.4.2 使用Direct3D绘制图元···············································································································································21
1.4.3 Direct3D顶点缓存··························································································································································22
1.4.4 坐标系··················································································································································································23
1.5 演示程序······················································································································································································24
1.5.1 Lines演示程序··································································································································································24
1.5.2 Triangle演示程序·····························································································································································32
1.5.3 Quad演示程序··································································································································································35
1.5.4 Ortho Matrix演示程序···················································································································································36
1.5.5 Perspective Projection Matrix演示程序··················································································································38
1.5.6 World Matrix演示程序··················································································································································40
1.5.7 View Matrix演示程序·····················································································································································41
1.5.8 深度测试··············································································································································································42
1.5.9 模板源文件·········································································································································································43
1.5.10 使用DirectX框架设置Direct3D······························································································································47
1.6 总结··································································································································································································48
第2章 游戏:Stranded······································································································································································49
2.1 游戏规划导论·············································································································································································50
2.2 游戏规划························································································································································································50
2.1.1 角色模型···············································································································································································50
2.1.2 菜单和界面··········································································································································································51
2.1.3 环境··························································································································································································53
2.1.4 游戏剧本················································································································································································53
2.3 引擎规划·························································································································································································53
2.3.1 渲染系统················································································································································································54
2.3.2 输入系统················································································································································································54
2.3.3 声音系统················································································································································································55
2.3.4 人工智能················································································································································································55
2.3.5 数学库······················································································································································································55
2.4 游戏项目概述···············································································································································································55
2.4.1 游戏项目第1部分······························································································································································56
2.4.2 游戏项目第2部分······························································································································································56
2.4.3 游戏项目第3部分······························································································································································56
2.4.4 游戏项目第4部分······························································································································································56
2.4.5 游戏项目第5部分······························································································································································56
2.4.6 游戏项目第6部分······························································································································································56
2.4.7 游戏项目第7部分······························································································································································57
2.4.8 游戏项目第8部分······························································································································································57
2.4.9 游戏项目第9部分······························································································································································57
2.4.10 游戏项目第10部分·························································································································································57
2.4.11 游戏项目第11部分·························································································································································57
2.4.12 游戏项目第12部分·························································································································································58
2.5 游戏项目第1部分:启动项目·············································································································································58
2.5.1 游戏源文件············································································································································································59
2.5.2 引擎源文件和头文件·······················································································································································63
2.5.3 D3DRenderer.cpp·································································································································································67
2.6 总结······································································································································································································77
第3章 Direct3D光照和物体······························································································································································79
3.1 Direct3D光照导论·········································································································································································80
3.1.1 光源·····························································································································································································80
3.1.2 反射模型··················································································································································································82
3.1.3 光照和绘影技术··································································································································································85
3.2 使用Direct3D函数创建物体····················································································································································87
3.3 在Direct3D中创建光照·······························································································································································91
3.4 游戏项目第2部分:增加对硬件光照的支持···············································································································97
3.5 总结·····································································································································································································101
第4章 纹理··································································································································································································103
4.1 Direct3D中的纹理介绍·····························································································································································105
4.2 创建和使用纹理··········································································································································································106
4.2.1 纹理坐标·················································································································································································109
4.2.2 Mipmap·····················································································································································································110
4.2.3 纹理质量·················································································································································································111
4.2.4 Textures演示程序································································································································································111
4.2.5 多纹理贴图············································································································································································115
4.2.6 Multitexture贴图演示程序···············································································································································116
4.2.7 透明度·······················································································································································································121
4.2.8 Transparency演示程序·······················································································································································121
4.2.9 立方体贴图纹理··································································································································································122
4.3 sprite(子图形)···················································································································································································123
4.3.1 点状sprite··················································································································································································124
4.3.2 Point Sprites演示程序·························································································································································125
4.4 凸凹贴图····························································································································································································127
4.5 保存纹理····························································································································································································130
4.6 幕外渲染····························································································································································································133
4.7 游戏项目第3部分:增加对纹理的支持··························································································································141
4.8 总结·······································································································································································································152
第5章 Direct3D文本和图形用户界面·········································································································································153
5.1 在屏幕上显示文本········································································································································································154
5.2 计算帧率·····························································································································································································159
5.3 创建和显示图形用户界面························································································································································161
5.3.1 状态显示界面(HUD)···························································································································································161
5.3.2 GUI演示程序···········································································································································································162
5.3.3 main源文件················································································································································································178
5.4 游戏项目第4部分:添加文本和GUI支持·······················································································································183
5.4.1 游戏源文件···············································································································································································183
5.4.2 游戏项目引擎文件·······························································································································································191
5.5 总结········································································································································································································204
第6章 特效······································································································································································································207
6.1 多采样····································································································································································································207
6.2 雾············································································································································································································211
6.3 细节映射······························································································································································································214
6.4 粒子系统······························································································································································································219
6.5 游戏项目第5部分:增加特效·················································································································································230
6.6 总结········································································································································································································237
第7章 基本脚本系统················································································································································································239
7.1 脚本介绍·······························································································································································································239
7.2 属性脚本系统····················································································································································································241
7.3 命令脚本系统····················································································································································································258
7.4 令牌流····································································································································································································273
7.5 其他类型的脚本系统····································································································································································280
7.6 游戏项目第6部分:增加对脚本的支持····························································································································280
7.7 总结·········································································································································································································281
第8章 游戏数学回顾·················································································································································································283
8.1 游戏数学介绍·····················································································································································································284
8.2 矢量数学和回顾················································································································································································285
8.3 矩阵数学································································································································································································288
8.3.1 矩阵复习·······················································································································································································289
8.3.2 Direct3D矩阵···············································································································································································293
8.4 四元组数学···························································································································································································293
8.5 射线数学································································································································································································296
8.6 平面数学································································································································································································296
8.6.1 平面复习·······················································································································································································297
8.6.2 Direct3D平面···············································································································································································302
8.7 三角形和多边形·················································································································································································303
8.8 物理············································································································································································································304
8.9 游戏项目第7部分:创建数学库···············································································································································304
8.10 总结··········································································································································································································337
第9章 碰撞检测·······························································································································································································339
9.1 碰撞介绍··································································································································································································340
9.2 边界框·······································································································································································································340
9.3 边界球·······································································································································································································344
9.4 平面碰撞··································································································································································································346
9.5 演示程序··································································································································································································347
9.5.1 边界框碰撞····················································································································································································348
9.5.2 球碰撞·······························································································································································································354
9.5.3 平面碰撞··························································································································································································360
9.6 游戏项目第8部分:添加碰撞检测···········································································································································366
9.7 总结·············································································································································································································376
第10章 输入检测和响应············································································································································································377
10.1 使用DirectInput····················································································································································································377
10.2 DirectInput演示程序·········································································································································································380
10.3 游戏项目第9部分:添加输入系统········································································································································396
10.4 总结···········································································································································································································413
第11章 声音·········································································································································································································415
11.1 声音介绍·································································································································································································416
11.1.1 DirectSound····················································································································································································416
11.1.2 DirectMusic·····················································································································································································417
11.2 使用DirectMusic和DirectSound·····················································································································································417
11.3 声音演示程序·······················································································································································································422
11.3.1 main源文件····················································································································································································422
11.3.2 演示程序的头文件和源文件··············································································································································426
11.4 游戏项目第10部分:添加声音··················································································································································432
11.5 总结·············································································································································································································441
第12章 模型加载·······························································································································································································443
12.1 模型加载介绍························································································································································································443
12.2 使用X文件·······························································································································································································445
12.2.1 X文件格式介绍···········································································································································································445
12.2.2 Material模板···················································································································································································447
12.2.3 Mesh模板························································································································································································447
12.2.4 MeshMaterialList模板································································································································································448
12.2.5 MeshTextureCoords模板·························································································································································448
12.2.6 加载和渲染X模型·····································································································································································449
12.2.7 X Model Loading演示程序····································································
2013-01-28
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