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XNA 4.0 Game Development by Example: Beginner’s Guide

Book Description XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-’em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial to using Microsoft XNA by creating four different styles of video games. Create your own exciting games with Microsoft XNA 4.0 Dive headfirst into game creation with XNA Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot ‘em up, and a jump-and-run platformer Games that gradually increase in complexity to cover a wide variety of game development techniques Focuses entirely on developing games with the free version of XNA Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0 A practical beginner’s guide with a fast-paced but friendly and engaging approach towards game development What you will learn from this book Install the Microsoft XNA Framework and its required tools Build XNA Game projects and associated XNA Content projects Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation Add sound effects to your game with a “fire-and-forget” sound effects manager Create a particle system to generate random explosions Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field. Implement the A* path-finding algorithm to allow enemies to track down the player Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor Modify your creations for the Xbox 360 platform and deploy your games to the console Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is written for If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it’s not essential.

2010-11-02

VisualC#2008程序设计经典案例设计与实现

VisualC#2008程序设计经典案例设计与实现

2010-04-27

ProfessionalCSharp4andNET4.part3

ProfessionalCSharp4andNET4.part3

2010-04-27

ProfessionalCSharp4andNET4.part2

ProfessionalCSharp4andNET4.part2

2010-04-27

ProfessionalCSharp4andNET4.part1

ProfessionalCSharp4andNET4.part1

2010-04-27

银光志—Silverlight 3.0开发详解与最佳实践---Source.part3

本书是国内第一本伞面介绍微软Silverlight最新版本技术基础和开发实践的书籍,不仅涵盖面广,内容也有足够的深度。 在RIA应用程序开发中,程序员和设计师角色的分工各不相同,针对这一点,微软提供了相对应的Silverlight开发工具,即Visual Studi0和Blend,这两种开发工具在书中通过一系列入门范例得到了详细的介绍,使读者可以快速上手开发项目。 本书光盘包含完整的Silverlight项目视频操作以及近200个完整范例,范例的深度根据知识点的侧重而不同,涵盖基本界面布局、动画效果应用、多媒体播放器、控件应用、LINQ语言与WCF通讯、NETRIAService等各个方面。 本书适合Silverlight技术研究、教学、编程人员,RIA技术研究人员,以及Silverlight爱好者阅读和使用。

2010-04-27

银光志—Silverlight 3.0开发详解与最佳实践---Source.part2

本书是国内第一本伞面介绍微软Silverlight最新版本技术基础和开发实践的书籍,不仅涵盖面广,内容也有足够的深度。 在RIA应用程序开发中,程序员和设计师角色的分工各不相同,针对这一点,微软提供了相对应的Silverlight开发工具,即Visual Studi0和Blend,这两种开发工具在书中通过一系列入门范例得到了详细的介绍,使读者可以快速上手开发项目。 本书光盘包含完整的Silverlight项目视频操作以及近200个完整范例,范例的深度根据知识点的侧重而不同,涵盖基本界面布局、动画效果应用、多媒体播放器、控件应用、LINQ语言与WCF通讯、NETRIAService等各个方面。 本书适合Silverlight技术研究、教学、编程人员,RIA技术研究人员,以及Silverlight爱好者阅读和使用。

2010-04-27

银光志—Silverlight 3.0开发详解与最佳实践---Source.part1

本书是国内第一本伞面介绍微软Silverlight最新版本技术基础和开发实践的书籍,不仅涵盖面广,内容也有足够的深度。 在RIA应用程序开发中,程序员和设计师角色的分工各不相同,针对这一点,微软提供了相对应的Silverlight开发工具,即Visual Studi0和Blend,这两种开发工具在书中通过一系列入门范例得到了详细的介绍,使读者可以快速上手开发项目。 本书光盘包含完整的Silverlight项目视频操作以及近200个完整范例,范例的深度根据知识点的侧重而不同,涵盖基本界面布局、动画效果应用、多媒体播放器、控件应用、LINQ语言与WCF通讯、NETRIAService等各个方面。 本书适合Silverlight技术研究、教学、编程人员,RIA技术研究人员,以及Silverlight爱好者阅读和使用。

2010-04-27

银光志—Silverlight 3.0开发详解与最佳实践---Project.part3

本书是国内第一本伞面介绍微软Silverlight最新版本技术基础和开发实践的书籍,不仅涵盖面广,内容也有足够的深度。 在RIA应用程序开发中,程序员和设计师角色的分工各不相同,针对这一点,微软提供了相对应的Silverlight开发工具,即Visual Studi0和Blend,这两种开发工具在书中通过一系列入门范例得到了详细的介绍,使读者可以快速上手开发项目。 本书光盘包含完整的Silverlight项目视频操作以及近200个完整范例,范例的深度根据知识点的侧重而不同,涵盖基本界面布局、动画效果应用、多媒体播放器、控件应用、LINQ语言与WCF通讯、NETRIAService等各个方面。 本书适合Silverlight技术研究、教学、编程人员,RIA技术研究人员,以及Silverlight爱好者阅读和使用。

2010-04-27

银光志—Silverlight 3.0开发详解与最佳实践---Project.part2

本书是国内第一本伞面介绍微软Silverlight最新版本技术基础和开发实践的书籍,不仅涵盖面广,内容也有足够的深度。 在RIA应用程序开发中,程序员和设计师角色的分工各不相同,针对这一点,微软提供了相对应的Silverlight开发工具,即Visual Studi0和Blend,这两种开发工具在书中通过一系列入门范例得到了详细的介绍,使读者可以快速上手开发项目。 本书光盘包含完整的Silverlight项目视频操作以及近200个完整范例,范例的深度根据知识点的侧重而不同,涵盖基本界面布局、动画效果应用、多媒体播放器、控件应用、LINQ语言与WCF通讯、NETRIAService等各个方面。 本书适合Silverlight技术研究、教学、编程人员,RIA技术研究人员,以及Silverlight爱好者阅读和使用。

2010-04-27

银光志——Silverlight 3.0开发详解与最佳实践---配套光盘--1

本书是国内第一本伞面介绍微软Silverlight最新版本技术基础和开发实践的书籍,不仅涵盖面广,内容也有足够的深度。 在RIA应用程序开发中,程序员和设计师角色的分工各不相同,针对这一点,微软提供了相对应的Silverlight开发工具,即Visual Studi0和Blend,这两种开发工具在书中通过一系列入门范例得到了详细的介绍,使读者可以快速上手开发项目。 本书光盘包含完整的Silverlight项目视频操作以及近200个完整范例,范例的深度根据知识点的侧重而不同,涵盖基本界面布局、动画效果应用、多媒体播放器、控件应用、LINQ语言与WCF通讯、NETRIAService等各个方面。 本书适合Silverlight技术研究、教学、编程人员,RIA技术研究人员,以及Silverlight爱好者阅读和使用。

2010-04-27

C#窗口程序设计_CDROM

C#窗口程序设计_CDROM C#窗口程序设计_CDROM

2010-04-05

C#精彩实例教程_CDROM

C#精彩实例教程_CDROM C#精彩实例教程_CDROM

2010-04-05

Visual C#.Net技术内幕-配书CD_ROM

Visual C#.Net技术内幕-配书CD_ROM

2010-04-05

Symbian S60 手机程序开发与实用教程 Source Codes-Examples

Symbian S60 手机程序开发与实用教程 Source Codes-Examples

2010-04-05

Symbian S60 手机程序开发与实用教程 Source Codes-Labs

Symbian S60 手机程序开发与实用教程 Source Codes-Labs

2010-04-05

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