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原创 用3DS MAX2008成功做了个OGRE可用的骨骼模型
网络上有很多很好的3D模型,但是几乎没有拿来就用的,需要自己修改。改造一个OGRE可用的模型可以遵循以下步骤:1.打开一个你喜欢的3D人物模型2.新建一个Biped3.用蒙皮修改器修改你的3D模型(调整,封套)4.加载动作库5.如果需要模型原地步行,在Motion->Biped->Modes 那里激活In Place Mode6.用OgreMax导出修改过后的模型
2009-12-26 16:52:00 1212
3d Game Engine Design part3(重新发布,一共3个压缩文件)
2008-08-31
3d Game Engine Design part2(重新发布,一共3个压缩文件)
2008-08-31
3d Game Engine Design part1(重新发布,一共3个压缩文件)
2008-08-31
3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part09
2008-08-31
3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part08
2008-08-31
3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part07
2008-08-31
3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part06
2008-08-30
3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part05
2008-08-30
3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part04
2008-08-30
3D engine desing\3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part03
2008-08-30
3D engine desing\3d Game Engine Design - A Practical Approach To Real-Time Computer Graphics.part02
2008-08-30
3D Game Engine Design - A Practical Approach To Real-Time Computer Graphics(part 1)
2008-08-28
GPU GEMS 3 part1
2008-03-26
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