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Beginning Android Games 3rd Edition
This book is aimed first and foremost at complete beginners in game programming. You don’t need any
prior knowledge on the subject matter; we’ll walk you through all of the basics. However, we need to assume
a little knowledge on your end about Java. If you feel rusty on the matter, we’d suggest refreshing your
memory by reading Thinking in Java by Bruce Eckel (Prentice Hall, 2006), an excellent introductory text on
the programming language. Other than that, there are no other requirements. No prior exposure to Android
or Eclipse is necessary!
This book is also aimed at intermediate-level game programmers who want to get their hands dirty with
Android. While some of the material may be old news for you, there are still a lot of tips and hints contained
here that should make reading this book worthwhile. Android is a strange beast at times, and this book
should be considered your battle guide.
2017-12-27
R Statistical Application Development by Example Beginner's Guide
R Statistical Application Development by Example Beginner's Guide
2017-12-27
The Fundamentals Of Digital Semiconductor Testing
The Fundamentals Of Digital Semiconductor Testing
2010-01-04
完美程式设计指南
書由一名前微軟程式開發跟錯誤處理專家所寫,藉由檢視程式開發者常犯的錯誤類型來討論軟體錯誤的問題。 <br><br>隨著軟體複雜度的成長與程式錯誤出現率的攀升,程式寫作者愈來愈需要在程式開始進行測試以前,更早在程式開發階段中製作出零錯誤的程式碼。寫作零錯誤程式的關鍵就是提高對錯誤產生的警覺性。程式寫作者能夠透過自我詢問兩個關於他們遇到的每個程式錯誤的簡單問題,來培養這個意識:「我如何才能避免這種錯誤?」跟「我怎樣自動找到這些錯誤?」這本書提供的指導方針就是從多年來常被問及的這兩個問題得到的一些結果。 <br><br>《完美程式設計指南》提供了避免錯誤與自動找出問題的確實做法。作者處處以微軟應用程式開發史作為例子,點出-各種做法的優點與缺點-並告訴你如何使用已驗證過的程式設計技巧來產生穩固無誤的程式碼。如果你決心要寫出世界級的程式,你將從作者在本書中的經驗與實務建議獲益不少。
2007-10-24
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