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Evan--Choose to be alone.

不去想 身后会不会袭来寒风冷雨 既然目标是地平线 留给世界的只能是背影

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Unity游戏开发指南(Unity.Game.Development.Essentials)

Unity游戏开发指南(英文) 全书语言简单易读,引导你一步步进入Unity的世界,了解它的开发哲学,是一本初学Unity的不错的参考书。 读了这本书,你可以对Unity的整个开发方式有一个比较全面的了解。

2012-12-29

cocos2d-x手机游戏开发

《cocos2d-x手机游戏开发:跨iOS、Android和沃Phone平台》共有12章,以跨平台的手机游戏开发为主线,围绕着cocos2d-x引擎,由浅入深地讲解了智能手机的游戏开发过程、跨平台游戏引擎的原理、跨平台游戏引擎周边工具以及跨平台的游戏开发,还给出了完整的实战案例,语言简洁,结构清晰。《cocos2d-x手机游戏开发:跨iOS、Android和沃Phone平台》适合所有想进入智能手机平台游戏领域的人士,包括在校大学生、游戏开发者和网络游戏公司的CTO等。

2012-12-29

Ogre 3d 1.7 beginner Guide

Ogre官方文档,中文版,中英文对照版 Want to make your own 3D applications, simulations, and games?   OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!   OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!   OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.   In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.   After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.   A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises   What you will learn from this book :   Learn the basics of OGRE 3D   Understand the scene graph   Develop 3D scenes with OGRE 3D   Create complex scenes   Write your own shaders and add them to scenes   Add lights and shadows   Add compositors to 3D scene for post-processing effects   Learn more about user control and animation   Extend OGRE 3D with plugins   Approach   This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own.   Who this book is written for   If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.

2012-04-12

C语言模拟单处理器时间片轮转调度算法

用C语言模拟单处理器时间片轮转调度算法 数据结构..pcb进程控制模块

2009-06-10

C++/C Trie树算法

用C实现的数据结构Trie树算法 实验的函数的trie树的插入 搜索和删除

2009-06-10

java图片管理器(对刚学JAVA的人的提升有帮助)

用JAVA编的图片管理器,用NETBEANS打开项目打开

2008-11-16

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