NGUI Next-Gen UI v3.7.8.unitypackage
- NEW: Added a validator delegate to the toggle class for when you want to add custom code to prevent state changes before they happen.
- FIX: Some more compile fixes for newer Unity 5 versions.
- FIX: Sliced sprite corners will no longer be drawn if sides were chosen to be hidden.
- FIX: UIPanel no longer makes all of the game objects underneath it be on the same layer. Just widgets.
- FIX: Minor fix for the scroll view recentering.
- FIX: Flash compilation #ifdef.
- FIX: FreeType fix for Unity 5 (64 bit).
数学参考资料
涵盖了方方面面的数学知识。
代数、三角公式与初等函数
初等几何图形的计算与作图
代数方程
矩阵、行列式、线性方程组等等
OpenGL 编程指南第七版
研究计算机图形学 不错的参考书!
1.OpenGL简介
2.状态管理和绘制几何物体
3.视图
4.颜色
5.光照
6.混合、抗锯齿、雾和多边形偏移
7.显示列表
8.绘制像素、位图、字体和图像
9.纹理贴图
10.帧缓冲区
11.分格华和二次方程表面
12.求值器和NURBS
13.选择和反馈
14.OpenGL高级技巧
15.OpenGL重色语言
NGUI 3.6.6
3.6.6
- NEW: UIWrapContent now has a settable delegate to initialize items, and will call it on Start().
- NEW: Added OnDragStarted to the scroll view for those that needed it.
- NEW: Added the missing OnDragOver/OnDragOut to the UIEventListener.
- FIX: Hiding game view behind the scene view should now work as expected (thanks NikolayLezhnev).
- FIX: Localization was not always handling double quotes properly.
- FIX: Mobile keyboard-related fix (thanks niniane).
- FIX: 2D raycasts were not working quite right...
- FIX: Underline and strike-out should now look better and will be affected by the gradient.
- DEL: Commented out NGUITools.OpenURL since it causes network permissions to be used on mobile. Uncomment them if you need them.
- DEL: Cleaned up pre-Unity 4.3 code.